Quality education shouldn't strain your budget or force you into rigid learning paths. Everyone learns differently—some thrive with structured guidance, while others prefer self-paced exploration. We've designed our approach around this simple truth, creating accessible options that respect both your financial situation and your unique learning style. Choose from these thoughtfully crafted educational options:
The Essential format strips away advanced techniques to focus purely on core sprite work and basic animation principles—exactly what self-directed learners need when they're building foundational skills without getting overwhelmed. These developers typically want hands-on practice with immediate application rather than comprehensive theory, and they benefit most from the streamlined asset pipeline and the emphasis on mobile-specific constraints like texture memory limits. In my experience, students at this level often struggle when courses jump too quickly into complex particle systems or advanced shader work before they've mastered the fundamentals.
930 AEDMastering sprite animation through iterative refinement distinguishes this pathway—you'll spend considerable time perfecting frame transitions rather than rushing through basics. Advanced learners need deep technical control over optimization workflows, plus access to industry-standard asset pipelines that smaller studios actually use. Though it won't suit beginners.
1320 AEDThe Supreme pathway centers on advanced shader programming and performance optimization—two areas that typically separate competent developers from those who create genuinely standout mobile experiences. Most people choose this track because they've hit rendering bottlenecks that standard approaches can't solve. The shader mastery component dives deep into custom visual effects that make games memorable. You're not just learning basic fragment shaders here. The performance optimization focuses on frame-rate consistency across different hardware configurations, which honestly becomes critical once your game scales beyond a few thousand users. Memory management represents the third pillar, covering texture streaming and asset loading patterns. These skills matter more on mobile than desktop—memory constraints force creative solutions that desktop developers rarely encounter. This pathway assumes you already understand fundamental graphics concepts and want to push boundaries rather than learn basics.
1740 AEDThe Lite format really focuses on getting essential concept art and basic character designs without the full production pipeline—most participants find it perfect for validating their game ideas before committing to larger budgets. You get solid foundational visuals that actually work on mobile screens (which honestly matters more than people think), though the iteration rounds are more limited than our standard tier.
430 AED